transformacion kyubi
2 participantes
Página 1 de 1.
transformacion kyubi
seria bueno q naruto se transformara en las diferentes etapas de kyubi
RAYDTORR- Mensajes : 19
Fecha de inscripción : 10/10/2011
Re: transformacion kyubi
creo que se me habia olvidado xD ya habia hecho algo asi... de hecho hice tres scripts para que se acoplara al gusto de cada quien pero se me olvido subirlo xD
de todos modos aca os lo dejo;
SCRIPT 1 (recomendado)
pueden usar tres skins, y a los 30 segundos automaticamente cambia de "transformación" todo esto ustedes lo pueden cambiar en los scripts(mas abajo os explico)
SCRIPT 2
es igual que el anterior pero sin el limite del tiempo, ustedes deciden cuando transformarse en otro
SCRIPT 3
igual que el primero pero esta vez los deja cambiar a 4 transformaciones osea 4 skins, y no tiene limite de tiempo ustedes deciden cuando transformarse.
SCRIPT 1
observad esta parte:
SKIN1 = 'ANDRE'
SKIN2 = 'CLAUDE'
SKIN3 = 'SMOKE'
//// estos skins son las "transformaciones" coloquen ahí el nombre de su skin ó archivo .dff/.txd
copienlo y peguenlo en sanny builder, modifiquen los nombres, tiempo etc.. y compilenlo!!!
para transformarse:
PRESIONAR TECLA: I
SCRIPT 2
lo mismo que dije en el aterior
copienlo y peguenlo en sanny builder, modifiquen los nombres, tiempo etc.. y compilenlo!!!
para transformarse:
PRESIONAR TECLA: I
SCRIPT 3
lo mismo que dije en el primero
copienlo y peguenlo en sanny builder, modifiquen los nombres, tiempo etc.. y compilenlo!!!
para transformarse:
PRESIONAR TECLA: I
de todos modos aca os lo dejo;
SCRIPT 1 (recomendado)
pueden usar tres skins, y a los 30 segundos automaticamente cambia de "transformación" todo esto ustedes lo pueden cambiar en los scripts(mas abajo os explico)
SCRIPT 2
es igual que el anterior pero sin el limite del tiempo, ustedes deciden cuando transformarse en otro
SCRIPT 3
igual que el primero pero esta vez los deja cambiar a 4 transformaciones osea 4 skins, y no tiene limite de tiempo ustedes deciden cuando transformarse.
SCRIPT 1
observad esta parte:
SKIN1 = 'ANDRE'
SKIN2 = 'CLAUDE'
SKIN3 = 'SMOKE'
//// estos skins son las "transformaciones" coloquen ahí el nombre de su skin ó archivo .dff/.txd
- Código:
ejemplo:
SKIN1 = 'kyubicola3'
SKIN2 = 'kyubicola8'
SKIN3 = 'kyubicola9'
- Código:
LEVEL_SHAKE = 60
TIME = 30000 /// 30 segundos
1000 milesimas = 1 segundo
copienlo y peguenlo en sanny builder, modifiquen los nombres, tiempo etc.. y compilenlo!!!
para transformarse:
PRESIONAR TECLA: I
- Código:
const
SKIN1 = 'ANDRE'
SKIN2 = 'CLAUDE'
SKIN3 = 'SMOKE'
LEVEL_SHAKE = 60
TIME = 30000 /// 30 segundos
end
{$CLEO}
0000:
5@ = 0
while true
wait 0
if
Player.Defined(0)
then
if and
5@ == 0
0AB0: key_pressed 73 /// I
then
023C: load_special_actor SKIN1 as 1 // models 290-299
038B: load_requested_models
while 823D: not special_actor 1 loaded
wait 0
end
0332: set_actor $PLAYER_ACTOR bleeding 1
066A: 1@ = attach_particle "fire" to_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.048 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 1@ visible
0812: AS_actor $PLAYER_ACTOR perform_animation "gas_cwr" IFP_file "PED" 4.0 loopA 0 lockX 1 lockY 1 lockF 0 time -1 // versionB
33@ = 0
while 2000 > 33@
0003: shake_camera LEVEL_SHAKE
wait 0
end
{
0169: set_fade_color_RGB 234 0 6
016A: fade 0 time 500
wait 100
016A: fade 1 time 500
}
5@ = 1
0792: disembark_instantly_actor $PLAYER_ACTOR
09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
0332: set_actor $PLAYER_ACTOR bleeding 0
0296: unload_special_actor 1
0650: destroy_particle 1@
32@ = 0
30@ = TIME
end
if and
5@ == 1
0AB0: key_pressed 79 /// O
then
gosub @Transform_2
else
if and
5@ == 1
32@ > TIME
then
gosub @Transform_2
end
end
if and
5@ == 2
0AB0: key_pressed 80 /// P
then
gosub @Transform_3
while TIME > 32@
wait 0
gosub @Timer
if
0AB0: key_pressed 80 /// P
then
break
end
end
09C7: change_player $PLAYER_CHAR model_to #NULL
0792: disembark_instantly_actor $PLAYER_ACTOR
5@ = 0
else
if and
5@ == 2
32@ > TIME
then
gosub @Transform_3
while TIME > 32@
wait 0
gosub @Timer
if
0AB0: key_pressed 80
then
break
end
end
09C7: change_player $PLAYER_CHAR model_to #NULL
0792: disembark_instantly_actor $PLAYER_ACTOR
5@ = 0
end
end
if or
5@ == 1
5@ == 2
then
gosub @Timer
end
else
if or
5@ == 1
5@ == 2
then
09C7: change_player $PLAYER_CHAR model_to #NULL
0792: disembark_instantly_actor $PLAYER_ACTOR
end
end
end
:Transform_2
023C: load_special_actor SKIN2 as 1 // models 290-299
038B: load_requested_models
while 823D: not special_actor 1 loaded
wait 0
end
0332: set_actor $PLAYER_ACTOR bleeding 1
066A: 1@ = attach_particle "fire" to_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.048 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 1@ visible
0812: AS_actor $PLAYER_ACTOR perform_animation "gas_cwr" IFP_file "PED" 4.0 loopA 0 lockX 1 lockY 1 lockF 0 time -1 // versionB
33@ = 0
while 2000 > 33@
0003: shake_camera LEVEL_SHAKE
wait 0
end
{
0169: set_fade_color_RGB 234 0 6
016A: fade 0 time 500
wait 100
016A: fade 1 time 500
}
5@ = 2
0792: disembark_instantly_actor $PLAYER_ACTOR
09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
0332: set_actor $PLAYER_ACTOR bleeding 0
0296: unload_special_actor 1
0650: destroy_particle 1@
32@ = 0
30@ = TIME
return
:Transform_3
023C: load_special_actor SKIN3 as 1 // models 290-299
038B: load_requested_models
while 823D: not special_actor 1 loaded
wait 0
end
0332: set_actor $PLAYER_ACTOR bleeding 1
066A: 1@ = attach_particle "fire" to_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.048 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 1@ visible
0812: AS_actor $PLAYER_ACTOR perform_animation "gas_cwr" IFP_file "PED" 4.0 loopA 0 lockX 1 lockY 1 lockF 0 time -1// versionB
33@ = 0
while 2000 > 33@
0003: shake_camera LEVEL_SHAKE
wait 0
end
{
0169: set_fade_color_RGB 234 0 6
016A: fade 0 time 500
wait 100
016A: fade 1 time 500
}
0792: disembark_instantly_actor $PLAYER_ACTOR
09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
0332: set_actor $PLAYER_ACTOR bleeding 0
0296: unload_special_actor 1
0650: destroy_particle 1@
32@ = 0
30@ = TIME
return
:Timer
0085: 29@ = 32@ // (int)
0085: 28@ = 30@ // (int)
29@ /= 1000
28@ /= 1000
0062: 28@ -= 29@ // (int)
03F0: enable_text_draw 1
033F: set_text_draw_letter_size 0.5 2.5
045A: draw_text_1number 13.0 410.5 GXT 'CNT_DWN' number 28@
return
SCRIPT 2
lo mismo que dije en el aterior
copienlo y peguenlo en sanny builder, modifiquen los nombres, tiempo etc.. y compilenlo!!!
para transformarse:
PRESIONAR TECLA: I
- Código:
const
SKIN1 = 'ANDRE'
SKIN2 = 'CLAUDE'
SKIN3 = 'SMOKE'
LEVEL_SHAKE = 60
end
{$CLEO}
0000:
5@ = 0
while true
wait 0
if
Player.Defined(0)
then
if and
5@ == 0
0AB0: key_pressed 73 /// I
then
023C: load_special_actor SKIN1 as 1 // models 290-299
038B: load_requested_models
while 823D: not special_actor 1 loaded
wait 0
end
0332: set_actor $PLAYER_ACTOR bleeding 1
066A: 1@ = attach_particle "fire" to_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.048 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 1@ visible
0812: AS_actor $PLAYER_ACTOR perform_animation "gas_cwr" IFP_file "PED" 4.0 loopA 1 lockX 1 lockY 1 lockF 0 time -1 // versionB
33@ = 0
while 2000 > 33@
0003: shake_camera LEVEL_SHAKE
wait 0
end
{
0169: set_fade_color_RGB 234 0 6
016A: fade 0 time 500
wait 100
016A: fade 1 time 500
}
5@ = 1
0792: disembark_instantly_actor $PLAYER_ACTOR
09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
0332: set_actor $PLAYER_ACTOR bleeding 0
0296: unload_special_actor 1
0650: destroy_particle 1@
wait 100
end
if and
5@ == 1
0AB0: key_pressed 79 /// O
then
023C: load_special_actor SKIN2 as 1 // models 290-299
038B: load_requested_models
while 823D: not special_actor 1 loaded
wait 0
end
0332: set_actor $PLAYER_ACTOR bleeding 1
066A: 1@ = attach_particle "fire" to_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.048 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 1@ visible
0812: AS_actor $PLAYER_ACTOR perform_animation "gas_cwr" IFP_file "PED" 4.0 loopA 1 lockX 1 lockY 1 lockF 0 time -1 // versionB
33@ = 0
while 2000 > 33@
0003: shake_camera LEVEL_SHAKE
wait 0
end
{
0169: set_fade_color_RGB 234 0 6
016A: fade 0 time 500
wait 100
016A: fade 1 time 500
}
5@ = 2
0792: disembark_instantly_actor $PLAYER_ACTOR
09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
0332: set_actor $PLAYER_ACTOR bleeding 0
0296: unload_special_actor 1
0650: destroy_particle 1@
wait 100
end
if and
5@ == 2
0AB0: key_pressed 80 ///P
then
023C: load_special_actor SKIN3 as 1 // models 290-299
038B: load_requested_models
while 823D: not special_actor 1 loaded
wait 0
end
0332: set_actor $PLAYER_ACTOR bleeding 1
066A: 1@ = attach_particle "fire" to_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.048 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 1@ visible
0812: AS_actor $PLAYER_ACTOR perform_animation "gas_cwr" IFP_file "PED" 4.0 loopA 1 lockX 1 lockY 1 lockF 0 time -1 // versionB
33@ = 0
while 2000 > 33@
0003: shake_camera LEVEL_SHAKE
wait 0
end
{
0169: set_fade_color_RGB 234 0 6
016A: fade 0 time 500
wait 100
016A: fade 1 time 500
}
5@ = 1
0792: disembark_instantly_actor $PLAYER_ACTOR
09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
0332: set_actor $PLAYER_ACTOR bleeding 0
0296: unload_special_actor 1
0650: destroy_particle 1@
while true
if
0AB0: key_pressed 80 ///P
then
break
end
wait 0
end
09C7: change_player $PLAYER_CHAR model_to #NULL
0792: disembark_instantly_actor $PLAYER_ACTOR
5@ = 0
end
else
if or
5@ == 1
5@ == 2
then
09C7: change_player $PLAYER_CHAR model_to #NULL
0792: disembark_instantly_actor $PLAYER_ACTOR
end
end
end
SCRIPT 3
lo mismo que dije en el primero
copienlo y peguenlo en sanny builder, modifiquen los nombres, tiempo etc.. y compilenlo!!!
para transformarse:
PRESIONAR TECLA: I
- Código:
const
SKIN1 = 'cola1'
SKIN2 = 'cola4'
SKIN3 = 'cola6'
SKIN4 = 'cola9'
LEVEL_SHAKE = 60
end
{$CLEO}
0000:
5@ = 0
while true
wait 0
if
Player.Defined(0)
then
if and
5@ == 0
0AB0: key_pressed 73 /// I
then
023C: load_special_actor SKIN1 as 1 // models 290-299
038B: load_requested_models
while 823D: not special_actor 1 loaded
wait 0
end
0332: set_actor $PLAYER_ACTOR bleeding 1
066A: 1@ = attach_particle "fire" to_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.048 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 1@ visible
0812: AS_actor $PLAYER_ACTOR perform_animation "gas_cwr" IFP_file "PED" 4.0 loopA 1 lockX 1 lockY 1 lockF 0 time -1 // versionB
33@ = 0
while 2000 > 33@
0003: shake_camera LEVEL_SHAKE
wait 0
end
{
0169: set_fade_color_RGB 234 0 6
016A: fade 0 time 500
wait 100
016A: fade 1 time 500
}
5@ = 1
0792: disembark_instantly_actor $PLAYER_ACTOR
09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
0332: set_actor $PLAYER_ACTOR bleeding 0
0296: unload_special_actor 1
0650: destroy_particle 1@
wait 100
end
if and
5@ == 1
0AB0: key_pressed 73 /// I
//0AB0: key_pressed 79 /// O
then
023C: load_special_actor SKIN2 as 1 // models 290-299
038B: load_requested_models
while 823D: not special_actor 1 loaded
wait 0
end
0332: set_actor $PLAYER_ACTOR bleeding 1
066A: 1@ = attach_particle "fire" to_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.048 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 1@ visible
0812: AS_actor $PLAYER_ACTOR perform_animation "gas_cwr" IFP_file "PED" 4.0 loopA 1 lockX 1 lockY 1 lockF 0 time -1 // versionB
33@ = 0
while 2000 > 33@
0003: shake_camera LEVEL_SHAKE
wait 0
end
{
0169: set_fade_color_RGB 234 0 6
016A: fade 0 time 500
wait 100
016A: fade 1 time 500
}
5@ = 2
0792: disembark_instantly_actor $PLAYER_ACTOR
09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
0332: set_actor $PLAYER_ACTOR bleeding 0
0296: unload_special_actor 1
0650: destroy_particle 1@
wait 100
end
if and
5@ == 2
0AB0: key_pressed 73 /// I
//0AB0: key_pressed 79 /// O
then
023C: load_special_actor SKIN3 as 1 // models 290-299
038B: load_requested_models
while 823D: not special_actor 1 loaded
wait 0
end
0332: set_actor $PLAYER_ACTOR bleeding 1
066A: 1@ = attach_particle "fire" to_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.048 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 1@ visible
0812: AS_actor $PLAYER_ACTOR perform_animation "gas_cwr" IFP_file "PED" 4.0 loopA 1 lockX 1 lockY 1 lockF 0 time -1 // versionB
33@ = 0
while 2000 > 33@
0003: shake_camera LEVEL_SHAKE
wait 0
end
{
0169: set_fade_color_RGB 234 0 6
016A: fade 0 time 500
wait 100
016A: fade 1 time 500
}
5@ = 3
0792: disembark_instantly_actor $PLAYER_ACTOR
09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
0332: set_actor $PLAYER_ACTOR bleeding 0
0296: unload_special_actor 1
0650: destroy_particle 1@
wait 100
end
if and
5@ == 3
0AB0: key_pressed 73 /// I
//0AB0: key_pressed 80 ///P
then
023C: load_special_actor SKIN4 as 1 // models 290-299
038B: load_requested_models
while 823D: not special_actor 1 loaded
wait 0
end
0332: set_actor $PLAYER_ACTOR bleeding 1
066A: 1@ = attach_particle "fire" to_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.048 rotation 0.0 0.0 0.0 flag 1
064C: make_particle 1@ visible
0812: AS_actor $PLAYER_ACTOR perform_animation "gas_cwr" IFP_file "PED" 4.0 loopA 1 lockX 1 lockY 1 lockF 0 time -1 // versionB
33@ = 0
while 2000 > 33@
0003: shake_camera LEVEL_SHAKE
wait 0
end
{
0169: set_fade_color_RGB 234 0 6
016A: fade 0 time 500
wait 100
016A: fade 1 time 500
}
5@ = 1
0792: disembark_instantly_actor $PLAYER_ACTOR
09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
0332: set_actor $PLAYER_ACTOR bleeding 0
0296: unload_special_actor 1
0650: destroy_particle 1@
while true
if
0AB0: key_pressed 73 /// I
//0AB0: key_pressed 80 ///P
then
break
end
wait 0
end
09C7: change_player $PLAYER_CHAR model_to #NULL
0792: disembark_instantly_actor $PLAYER_ACTOR
5@ = 0
wait 2000
end
else
if
5@ > 0
then
09C7: change_player $PLAYER_CHAR model_to #NULL
0792: disembark_instantly_actor $PLAYER_ACTOR
end
end
end
Re: transformacion kyubi
estos scripts estan excelentes
RAYDTORR- Mensajes : 19
Fecha de inscripción : 10/10/2011
Página 1 de 1.
Permisos de este foro:
No puedes responder a temas en este foro.
Jue Ene 09, 2014 2:13 am por mlg 343
» RELEASE ~ BR1
Jue Oct 10, 2013 5:59 pm por Sasuke-uchiha-kun
» Sasuke Susanoo [WIP]
Vie Sep 20, 2013 6:34 pm por darknaruto702
» яαรєиgαи мσd 1° Vєяรãσ
Miér Mayo 08, 2013 5:05 am por rokistaking187
» NECESITO AYUDA!/ I NEED HELP!
Miér Mar 06, 2013 11:48 am por luiz angel
» SERVER NARUTO
Jue Feb 28, 2013 10:51 pm por franco_herrera
» Video Rasengan ~ nueva apariencia?? [16 Abr 2011]
Jue Feb 28, 2013 10:50 pm por franco_herrera
» Jυтรυ нiяαiรнiи - Gтα รα
Sáb Feb 09, 2013 10:30 am por UzumakiMinato
» Animation Running Shinobi!
Sáb Dic 08, 2012 9:27 pm por lazuardym